On 2 of the 5 images this leads to huge areas in the sky being a single hue. I like pixelart, but by design the color palette is very limited. There is no zoom and the pieces get really small. So far so promising, but now for the long long list of bad things:ĭesign Shortcomings: The game doesn't seem well optimized for the higher difficulties. The only other setting is switching between borderless fullscreen and traditional windowed mode. ![]() The game has separate audio sliders for its decent music and its nice sound effects. Every image/difficulty combination has its own savefile, so you can hop between images and progress where you want. You can make sub-assemblies anywhere on the board. The preview of the solution is also overlayed in place, which is quite helpful. There's a nifty convenience feature that highlights edge tiles to get you started that I haven't seen anywhere else. Let's get the good things out of the way: I love the idea of having animated images and the five included are mostly well made, moody and interesting. In long: The game features 5 different images which can be played at 5 difficulty levels ranging from 66 to 943 tiles. If you actually want to play for longer and get into larger sized jigsaws, there is no way I can recommend this, even for the very low price it is being sold at. If you only want to play easy levels for half an hour and enjoy the gimmick it might be a decent purchase. ![]() It's like someone called an early beta version "good enough" and decided to sell it. Posted: 4 January, 2020 In short: What a great idea, but what a terrible execution! Frequent crashes, major bugs, severe design problems - this game has it all. ~On challenging and pro, it's hard to see the pieces, might want to implement a zoom fonction. It would be nice to have an option to see contour a little bit more. ~Some of the contour line, once the piece is clicked on the board are not very apparent. Background color and board color are not changeable. Sometimes it's hard to see the corner pieces because of the color of the background (5th image, brown contour pieces). I didn't see a way to reset already started puzzle. The puzzle color has a lower opacity, just like the reference image. There is a bug when clicking, holding a piece and then finding it's correct spot on the board. To take another piece you next to return to normal view. ~You can click and hold a puzzle piece, right click to see the image in reduced opacity, and still move you piece where it belong. ~After the corner pieces has been placed, the game could automatically return to the normal view (because non-corner puzzle pieces are not selectable when the corner button is toggled). ![]() Also, all pieces not placed position are saved too! +If you go back to menu your puzzle is saved for each difficulty you play on. +I very much like the option to see border pieces only! +Threshold for placing pieces is quite wide making it easier to click into place. If you’re in the market for more serene, low-intensity experiences on Switch after Daylife in Japan, then maybe check out Half Past Fate, a slice-of-life romantic comedy that will leave you feeling pretty good about the world.+Right click toggle a layer with the final picture fitting right under the working board. Plus, lo-fi hip hop beats combined with jigsaw puzzles just feels right, in retrospect. I’m actually contemplating grabbing this one, because it’s hard to go wrong at that price. Minimol Games has seemingly delivered a bite-sized, cheap experience that might be the most tranquil thing you play all month. That’s basically everything there is to say about Daylife in Japan on Nintendo Switch. I don’t know if the whole soundtrack sounds like that, but I certainly hope that’s the case. There are five levels of difficulty as well, and the game comes with “original music.” More specifically, I watched its trailer for like two seconds before I was instantly transported to the mystical, chill universe that is lo-fi hip hop beats. It is a tiny, simple game about assembling five jigsaw puzzles that are actually animated pixel images, which complicates things a bit. Brazilian developer Minimol Games and publisher QUByte Interactive have released Daylife in Japan on Nintendo Switch, retailing for $3.99 but launching for an even cheaper $1.99.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |