![]() There is also the "Profile Viewer" (to see character's stories) and "Battle Theater" (to see CPU vs CPU battles). As in Soulcalibur, there is a "Museum" containing character artwork, various videos (like Arcade Intro or WMM intro and Ending) and Weapon Exhibition (or "katas").The plot of the mode puts the player into the role of a swordsman searching for Soul Edge, which suddenly is faced against a powerful, mad knight named Veral, who seeks Soul Edge for his own desires. The mode has 10 normal chapters, 4 sub-chapters and 2 extra-chapters as well as Extra-Missions (alternate version of normal missions). This mode, made in a similar fashion to Soul Blade's "Edge Master Mode" and Soulcalibur's "Mission Mode", presents a history set in an alternate world, while the player moves in a map divided in "regions" (named after stars) and fight enemies to gain experience points (and raise the "rank" of the character) and money (which could be later used to buy weapons, art, costumes and videos). "Weapon Master Mode" takes the core system from "Conquest Mode" and expands upon it.After the eight battles, territory control is updated and the player has an option to fight a bonus round against their character as played by the AI. The game also keeps track of which moves the player knows and uses most often. The player then chooses one army to fight and gets eight 1-round battles, win or lose (the first seven are based on the player's rank, and the eighth is the player's choice – this can only be interrupted by a Versus challenger.) After each round, the player earns EXP and can be promoted, and the game also rates the player in four categories: Soul, Power, Wisdom and Skill. This mode uses a name and password system to save data and allows the player to choose between one of four armies. The Arcade version has a unique mode called "Conquest Mode".Each weapon is given a backstory in the "Weapon Gallery". Also each one was granted a Soul Edge version of their arms and a "Joke Weapon", weapons with bad stats and effect, and with unique and funny, hit sounds. Each character has 12 different weapons, from the standard (basic) weapons for 1P and 2P to the powerful "Ultimate Weapon". Instead of Soulcalibur's system of different stats, this one is based on power %, defense %, and special abilities (drains energy, pass through defense, etc.). A returning feature from Soulcalibur is the inclusion of Extra Weapons. ![]() Each character has one according to their story, and are shared by groups of two (Mitsurugi→Taki, Taki→Mitsurugi) with the exception of the console-exclusive characters. Worth mentioning is that Arcade's 7th battle is called a "Destined Battle", a battle predefined that never changes. ![]() There are also "Extra" versions of these modes, intended to allow the use of the Extra Weapons.
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